You can see that when I load your data, I'm not counting the same way you are: 50, 52, 54, 56, 58, 60. Now, let's say my set of instructions for saving and loading data is to count from 50 to 100 and from 100 to 50 respectively, while only counting even numbers. When I tell you to load your data, you count from 10 to 1. When I tell you to save your data, you count from 1 to 10: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 You can think of this as your predefined set of instructions for saving and loading data. Let's say I've told you that when you save data you need to count from 1 to 10, and to load your data, you count from 10 to 1. Let's visualize why this is a problem with a simple example. If the file you're trying to load wasn't created in a way that enables that algorithm to interpret it, then it will fail to load.
#Pokemon red save file how to
What happens, is when you try to load a file in an application, it has a pre-defined algorithm that tells it how to interpret the data within it. While I may use binary serialization in my application, you may choose to simply create a text file to store JSON data in. The problem is that when applications are developed, their developers choose how to serialize data for later deserialization ( save/load) in their application. NOTE: This is NOT guaranteed to work with save files from every emulator when coming to MyBoy. For example, if you have a ROM named PokemonFireRed.gba, your save file must be named PokemonFireRed.sav.
With the MyBoy emulator, save files are stored in the same folder as the ROM itself, and under the same name. The short answer is that what you're trying to do is not very likely to work at all, no matter how hard you try.Īfter further research however, there is one thing you can try.